According to the Virtual Reality Society, the UK, Virtual Reality is the term used to describe a three-dimensional, computer generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world and able to manipulate objects or perform a series of actions. Virtual Reality system includes various parts including hardware, I/O software, developer and post production tool.
The global Virtual Reality revenue is going to reach USD88.5 billion by 2026 at a compound annual growth rate of 56.2 percent from 2016-2026. In 2017, the number of active Virtual Reality users were 90 million, and it is estimated to reach 677 million in 2026. As of 2016, over 1,000 companies have founded in Virtual Reality domain. In 2016, the US had the largest market share in the VR hardware market, based on the number of distribution of companies. From 2008 to 2016, Virtual Reality companies in total raised around USD1.9 billion investments from the different global investors. Topnotch investors in the global VR market includes Rothenberg Ventures, Boost VC and Techstars.
The pharmaceutical and medical devices companies provide education, training and medical records solutions through VR. The healthcare system and providers offer treatment for autism, brain damage, post-traumatic stress disorder, anxiety, panic disorder and stress management. Also, VR offers bio-feedback and trainings for surgical simulation, fear of driving, flying, and public speaking.
Global Virtual Reality in healthcare market is going to reach USD5.9 billion in 2026 at a compound annual growth rate of 21.1 percent from 2015 to 2026. The application of Virtual Reality technology in healthcare is going to increase in the future due to increase in demand for medical surgical application, simulation training, and learning and therapeutic area.
The global aging population will increase the use of Virtual Reality technology in rehabilitation and assistive living technologies. By 2025, around 1.1 billion global populations will fall under 60-90 years’ age group which will increase the market opportunity for this technology in the healthcare sector. Currently, Healthcare sector in the US is facing uncertainty due to change in policies and demographic profile. People with age over 65 years will make up more than 55 percent of the US population which will cause a shortage of 40,800 to 100,000 physicians. In such scenario, VR technology can provide affordable alternative and better quality of life which includes effective treatment, personal care monitoring, and assistance in operation room.
VR in healthcare improves quality of healthcare, monitors patient health from afar, creates immersion experiences for patients, reduces wait times through virtual clinics, lowers healthcare training cost, helps patients to recover from illnesses and reduce clinical trial cost. Among all countries the US has the largest market share in the application of VR technology in healthcare due to the large base of early adopters, and strong R&D facilities.
The major trends the market is witnessing are robot-assisted surgical simulation training, technology innovation in patient simulators, mannequins imitate human physiology and VR based medical training. The latest Virtual Reality training software and educational techniques are being used by medical, both onsite and through downloadable mobile apps that run on smartphones. These new technologies enable surgeons to experience a real-life simulation of many different types of surgical procedures in a safe and controlled environment.
Key players in Virtual Reality in healthcare include Brainlab AG, Intuitive Surgical, Deepstream VR, Psious, Bravemind, Applied VR, Fisher Wallace Labs, Immersive Touch, OSSO VR, Z-Space, VirtaMed, Surgical Theater, VRHealth, Bioflight VR, Salix Pharmaceuticals, Eon Reality, Mimic Technologies, VRHealth, HeadRehab, MindMaze, Vicarious Surgical, Philips Healthcare, Siemens Healthcare, Firsthand Technology, Zspace, Brainlab AG and 3D Systems Corporation.
Various Medical universities across the globe have set up Virtual Reality centers for Research and development purpose and working with companies for customized and advance product or solution development and advancement of Virtual Reality simulation technology for medical training and learning, military training and surgical simulation studies.
Key questions answered and insights delivered in the report:
- Global Virtual Reality Market by Value; 2016-2026.
- Global Virtual Reality Software Market Share by Segments; 2017.
- Global Virtual Reality Market by Active Users; 2016-2026.
- Global Virtual Reality Market by Paying Users; 2016-2026.
- Virtual Reality Average Revenue Per Paying User (ARPPU); 2014-2018.
- Average Revenue Per User (ARPU) in Virtual Reality Based on Software Categories; 2016.
- Global Virtual Reality and Augmented Reality Market Share by Industry; 2025.
- Global Virtual Reality Software Market by Value; 2016-2026.
- Global Virtual Reality Consumer Software Market by Value; 2016-2026.
- Global Virtual Reality Enterprise Software Market by Value; 2016-2026.
- Global Virtual Reality Software and Services Market by Region; 2016-2017.
- Global Virtual Reality Hardware Market by Value; 2016-2026.
- Global Virtual Reality Market by Investment and Number of Funding Rounds; 2008-2016.
- Business Model Wise Investment in VR I/O Software; 2008-2016.
- Global Virtual Reality in Healthcare Market by Value; 2015-2026.
- North America Virtual Reality in Healthcare Market by Value; 2014-2025.
- Merger and Acquisition Analysis.
- Applications of Virtual Reality in Healthcare by Stakeholders.
- SWOT Analysis.
- Market Dynamics.
- Competitive Landscape of Key Players.
- Analysis of Virtual Reality Technology Platform and Mobile Apps in Healthcare.
- Company profiles of Major VR Healthcare CompaniesAnalysis of Virtual Reality Technology Platform and Mobile Apps in Healthcare.
Executive Summary
Key Questions Answered
1. Virtual Reality in Health: An Introduction
I. Evolution of Virtual Reality
II. Types of Virtual Reality System
III. Parts of Virtual Reality System
IV. Parts of VR Hardware System
V. Virtual Reality Access Platforms
VI. Virtual Reality Device Spectrum
VII. History of Virtual Reality in Healthcare
VIII. Application of Virtual Reality in Healthcare
a. Pharmaceutical and Medical Device Companies
• Training
• Education
• Medical Records
b. Healthcare System and Providers
• Surgeries
• Medical Data Visualization
• Brain Damage Assessment and Immunotherapy
c. Effective Staff Management
IX. Architecture of a Medical Virtual Reality System
a. Geometric Model
X. Advantages and Disadvantages of Virtual Reality in Healthcare
a. Advantages
b. Disadvantages
2. Virtual Reality Market Outlook & Forecast
I. Global Virtual Reality Market
a. Global Virtual Reality Market by Value
b. Global Virtual Reality Market by Segments
c. Global Virtual Reality Market by Active Users
d. Global Virtual Reality Market by Paying Users
e. Global Virtual Reality Average Revenue Per Paying User
f. Global Virtual Reality and Augmented Reality Market by Industry
g. Number of Virtual Reality Companies Founded
II. Global Virtual Reality Software Market
a. Global Virtual Reality Consumer Software Market
b. Global Virtual Reality Enterprise Software Market
c. Global Virtual Reality Software and Services Market by Country
III. Global Virtual Reality Hardware Market
a. Global Virtual Reality Hardware Market by Value
b. Global Virtual Reality Hardware Market by Volume
c. Key Commercial Virtual Reality Products Performance in 2016
d. Global Virtual Reality Headset Market by Volume
e. Virtual Reality Hardware Market Share by Region
IV. US Virtual Reality Market
a. US Virtual Reality Market by User
3. Investment in Virtual Reality Market
I. Global Virtual Reality Market by Investment
II. Top Investments in Virtual Reality Market
III. Investments in Virtual Reality by Segments
IV. Business Model Wise Investment in VR I/O Software
4. Virtual Reality in Healthcare Market Outlook and Forecast
I. Global Virtual Reality in Healthcare Market
II. North America Virtual Reality in Healthcare Market by Value
III. Impact of VR on Healthcare and Other Industries
5. Market Dynamics of Virtual Reality in Healthcare
I. Growth Drivers
a. Global Ageing Population
b. Facilitating Surgeons
c. Empowering Patients
d. Strong Growth Potential
e. Diverse Range of Applications
II. Challenges
III. Trends
a. Virtual Reality for Medical Simulation
b. Training for ER Doctors, Paramedics, First-responders
c. Patients Will Tour Hospitals, Clinics, and Healthcare Facilities from Home
d. Treatment of Chronic Pain
6. Competitive Landscape
I. Key Players in Virtual Reality in Healthcare
II. Key Players in Virtual Reality in Healthcare by Application
III. Academic Institutes in Virtual Reality in Healthcare
7. Merger and Acquisition in Virtual Reality Market
8. SWOT Analysis
9. Product Analysis
I. Analysis of Virtual Reality Technology Platform and Mobile Apps in Healthcare
II. Sales of Key Virtual Reality Products in Healthcare
III. Comparison of Major Virtual Reality Headsets
10. Company Profile
I. Philips Healthcare
a. Business Overview
b. Services Overview
c. Financial Overview
II. Immersive Touch
a. Business Overview
b. Services Overview
III. Siemens Healthcare
a. Business Overview
b. Services Overview
c. Financial Overview
IV. Firsthand Technology
a. Business Overview
b. Services Overview
c. Financial Overview
V. zSpace, Inc.
a. Business Overview
b. Services Overview
VI. MindMaze
a. Business Overview
b. Products Overview
VII. 3D Systems Corporation
a. Business Overview
b. Services Overview
c. Financial Overview
VIII. Brainlab AG
a. Business Overview
b. Services Overview
IX. Psious
a. Business Overview
b. Products Overview
X. VRHealth
a. Business Overview
b. Services Overview
About Us
Fig 1.1 Evolution of Virtual Reality
Fig 1.2 Types of Virtual Reality System
Fig 1.3 Parts of Virtual Reality System
Fig 1.4 Description of Hardware Parts of Virtual Reality System
Fig 1.5 Virtual Reality Access Platforms
Fig 1.6 Classification of AR/VR Devices
Fig 1.7 Evolution of Virtual Reality in Healthcare
Fig 1.8 Applications of Virtual Reality in Healthcare by Stakeholders
Fig 1.9 Virtual Reality Channel for Brain Immunotherapy
Fig 1.10 Architecture of a Medical VR System
Fig 2.1 Global Virtual Reality Market by Value; 2016-2026
Fig 2.2 Global Virtual Reality Software Market Share by Segments; 2017
Fig 2.3 Global Virtual Reality Market by Active Users; 2016-2026
Fig 2.4 Global Virtual Reality Market by Paying Users; 2016-2026
Fig 2.5 Virtual Reality Average Revenue Per Paying User (ARPPU); 2014-2018
Fig 2.6 Average Revenue Per User (ARPU) in Virtual Reality Based on Software Categories; 2016
Fig 2.7 Global Virtual Reality and Augmented Reality Market Share by Industry; 2025
Fig 2.8 Number of Virtual Reality Companies Founded
Fig 2.9 Global Virtual Reality Software Market by Value; 2016-2026
Fig 2.10 Global Virtual Reality Consumer Software Market by Value; 2016-2026
Fig 2.11 Global Virtual Reality Enterprise Software Market by Value; 2016-2026
Fig 2.12 Global Virtual Reality Software and Services Market by Region; 2016-2017
Fig 2.13 Global Virtual Reality Hardware Market by Value; 2016-2026
Fig 2.14 Global Shipment of Virtual Reality Devices; 2016-2018
Fig 2.15 Virtual Reality Headsets Shipment in Q3 2017
Fig 2.16 Virtual Reality Headsets Market Share by Country; 2016
Fig 2.17 US VR Market by Users; 2016-2026
Fig 3.1 Global Virtual Reality Market by Investment and Number of Funding Rounds; 2008-2016
Fig 3.2 Cumulative Funding Percent in The VR Sector; 2008-2016
Fig 3.3 Business Model Wise Investment in VR I/O Software; 2008-2016
Fig 4.1 Global Virtual Reality in Healthcare Market by Value; 2015-2026
Fig 4.2 North America Virtual Reality in Healthcare Market by Value; 2014-2025
Fig 4.3 Impact of Virtual Reality in Various Industries
Fig 5.1 VR Challenges in Healthcare Sector
Fig 5.2 Challenges Faced in VR Technology
Fig 8.1 SWOT Analysis of Virtual Reality in Healthcare Market
Fig 9.1 Philips Healthcare Revenue; 2014-2016
Fig 9.2 Philips Personal Healthcare Geographic Revenue; 2014-2016
Fig 9.3 Siemens Healthcare Revenue; 2013-2017
Fig 9.4 3D Systems Revenue; 2012-2016
Fig 9.5 3D Systems Segment Revenue; 2012-2016
Table 3.1 Top Investments in Virtual Reality
Table 3.2 Investments in Virtual Reality by Segments
Table 6.1 Key Players in Virtual Reality in Healthcare
Table 6.2 Application of Virtual Reality in Psychology
Table 6.3 Application of Virtual Reality in Pain Management
Table 6.4 Application of Virtual Reality in Medical Learning
Table 6.5 Application of Virtual Reality in Physical Activity
Table 6.6 Application of Virtual Reality in Performance Evaluation Platform
Table 6.7 Application of Virtual Reality in Other Areas
Table 6.8 Academic Institutes/ University in Virtual Reality in Healthcare
Table 9.1 Analysis of Various Virtual Reality Technology Platform and Mobile Apps in Healthcare
Table 9.2 Key Virtual Reality Product Sales in Healthcare